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Abstract Abstract: The Internet is full of revolutionary and original institutional forms that change the way we organize social life offline and online regardless of whether we are aware of it. Software engineers have faced challenges in dealing with issues of governance on these platforms as well as other institutions. Many of them have had no exposure to the relevant history or theories of design for institutions. This framework is intended to foster interaction between computer scientists, political scientists, and political. Incentive-focused behavioral engineering paradigm and a variety of theoretical techniques such as A/B testing or incremental issue-driven programming have been the dominant methods of design of digital institutions. One framework for institutional analysis that has proved useful in the design of traditional institutions is the research on resource governance, also known as the "Ostrom Workshop". MINECRAFT SERVERS One of the key findings of this research, which has yet to be widely incorporated into the design of numerous new institutions is the necessity of including participatory process mechanisms in what is known as the "constitutional" layer of design for institutions. This is essentially defining rules that permit and allow diverse stakeholder participation in institutional design changes. We investigate whether this consideration is met or could be better met in three varied cases of digital institutions: cryptocurrencies cannabis informatics and amateur Minecraft server governance. Examining these cases in a variety of ways allows us to illustrate the wide-ranging importance of constitutional layers in a variety of kinds of digital institutions.